Hi, I think I "may" have posted these links previously - but just recently I came across a new site Photofunia.com that I have had "fun-ia" with!http://www.photofunia.com Took photo of my granddaughter and the site uses "face" recognition to render its output - thought this looked good of her - an artist rendering a "sketch" And here is one of my dd, which shows a photo of her ripping out our old fruit cellar in the basement - I love the duct tape elements Here is the listing and links I have to some threads over at pcCrafters messageboard with my own examples of Photo Fun
Also there are FREE Online Photo Editors - take a look at Photobucket.com and others Heres one that I did a animated reflection on using the online editor Lunapic.com: This is a photo of the boat house of the Buffalo Canoe Club located at Point Abino, Ontario Canada, of which I am a member - my dad and late husband raced their Lightning class sailboats out of this venue for many yrs.
Fun with Photosonline editing and photo creating
http://bighugelabs.com/flickr/
Make your own Photo - Rubiks cube
http://www.dumpr.net/rubik.php
Dont forget to check out the other fun things you can do with photos there as well: Sketch - makes a b&w pencil sketch from a photo - results will vary depending on the actual photo http://www.dumpr.net/sketch.php
Easter Egg http://www.dumpr.net/easter-egg.php
Puzzle - just puts puzzle pieces overlay on a photo http://www.dumpr.net/puzzle.php
Amazing Circles - kinda smooshes and swooshes your images http://www.dumpr.net/amazing-circles.php
This one I like : Museumr http://www.dumpr.net/museumr.php
Fun with Text **note text generators not working as of May 28, 2009 but site owner says hes working on re-writing codes so keep checking back on this fun site
In this tutorial youll learn how to leverage the power of particle flow and Afterburn to create a great looking burning asteroid in 3ds Max.
1. Particle Flow Setup
Step 1
Open 3ds Max. Go to Particle Systems and create a PF Source icon in the perspective viewport by clicking and dragging.
Step 2
With the Rotatetool selected (E), rotate the PF Source icon vertically 90 degrees, or enter a value of 90 degrees in the Y axis field.
Step 3
With the PF Source icon selected, click on the Modify panel button to open its parameters. Here set the values for Length and Width to 0, and change the Viewport% value to 100.
Step 4
Click on the Particle View button (or press 6 on the keyboard) to open the Particle View window.
Step 5
Click on the Birth operator and change the Emit Start and Emit Stopvalues to -100 and 100 respectively. Set the Amount value to 500.
Step 6
Go to the Speed operator and change its Divergence value to 6.0. This will make the particles spread out a bit.
2. After Burn Setup
Step 1
Now its time to use the After Burnsystem. Press 8 on the keyboard to open the Environment and Effects window. Inside the Atmospherepanel, click on the Add button. This opens the Add Atmospheric Effect sub-window. Here select After Burn and then click on OK.
Step 2
You can see AfterBurnand the FusionWorks Renderer have been added into thelist.
Step 3
Now create a standard Target Spot light and position it in the scene (Create > Lights > Standard LIghts > Target Spotlight).
Step 4
Turn on the Shadow option and choose AB Shadow Map from the drop-down menu.
Step 5
Now click on After Burn in the Environment and Effects window to open the AfterBurn Manager.
Step 6
First click on the Pick Particles/ Daemons icon and then select the PF Source icon in the viewport. This adds the PF Source into the list. Then turn on the Show in Viewport icon to see the shape of the actual AfterBurn particles in the viewport.
Step 7
Now click on the Pick Lights icon and then press the H key to open the Pick Object window. Here select the spot light (Spot001) and then click on the Pick button. You will then see the spotlight added to the Source Lights list.
Step 8
Go to the Particle Shapeparameters and change the Sphere Radiusvalue to 10.0, and set the Var % (variation percentage) value to 10.0. Then click on the AFC icon and set the Hi Value to 40.0.
Step 9
In the Colors rollout, click on the Color 1icon and change the color values from light grey to dark grey going from left to right.
Step 10
Right Click on the Ambient Color box and choose Key Mode.
You can change the key color values as shown in the following image.
Step 11
Go to the Renderingparameters and turn on the Self Shadows, Shadow Cast and Shadow Receive options.
Step 12
Now render the scene and see how it looks. It looks impressive, but we need to add some more detail.
Step 13
Go to Helpers > After Burn Daemons > Explode and draw an explode icon in the viewport.
Step 14
Click on the Pick Particles/ Daemons icon and pick the Explode daemon.
Step 15
Change the Color of the Explode to match whats shown in the following image.
Step 16
Render the scene to see the difference the Explode daemon has made.
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Step 17
Increase the Multiplier value and render again to see how it looks.
Conclusion
There is no definite method or values to get the desired result. All you need to do is play with the parameters and their values until your get the results youre after. So keep experimenting with the Multiplier, Level, Scale and Amount values to achieve the desired result.
This is the outcome I got after playing with the values. I hope you guys liked the tutorial.
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Mobile Apps using HTML interface with jQueryMobile
This is the main tutorial for developing a mobile web app using the HTML interface with jQueryMobile. The series contains tutorial on how to use HTML and jQueryMobile to construct the apps interface, PHP+MySQL to run the back-end, AJAX, using phoneGap/Cordova to generate Android APK, and lastly to upload to Google Play Store.
These are the link of completed tutorials related to Mobile Web Apps Development
Mobile Apps using HTML interface with JQUERYMOBILE (this page)
Complete code sample of Mobile Web Apps with FRONT-END and BACK-END
Using AJAX to populate data from mobile web interface
Generating APK using BUILD.PHONEGAP.com
Generating Android Project using CORDOVA
Publishing to Google Play Store
Mobile Web Apps development TRAINING
The sample app published in Google Play Store
jQueryMobile is a JavaScript + CSS framework born from jQuery. The best place to learn jQueryMobile is by accessing the official website athttp://demos.jquerymobile.com/
As the name framework, there suppose to have library of codes ready to use. In the jQueryMobile case, you need to download both the jQuery framework, and the jQueryMobile framework in order for this tutorial to proceed as we intent.
Download the jquery framework here.
Download the jquerymobile framework here.
STEP 1: Preparing the project folder with the jquery & jquerymobile library.
Wed like to recommend the following folder and sub-folders for your HTML app project. Prepare them first.
Open the jquerymobile zip files you just downloaded previously. Copy all the Cascading Style Sheet (*.css)files and the images to the css folder you created. You can do this by selecting the images folder and the css, clicking and dragging them to your css folder. *The images folder in the jquerymobile zip file contains the icons for your css interface.
The css files copied to your css folder.
Then copy the javascript files (*.js) to your js folder.
Now open the jquery file (*.js) your downloaded early in the tutorial.
Then you got your js folder ready for jquerymobile implementation.
STEP 2: Developing the HTML interface
The mobile interface is mainly in the index.html. Use any of your HTML editor to ammend the index.html content. This is some example of the content. The first part is the jquery and jquerymobile API inclusion in the header. The template below also provide heading, content and footer divisions.
The sample code:
<!DOCTYPEhtml> <html> <head><title>Page title is here</title> <metacharset="utf-8"> <metaname="viewport"content="width=device-width, initial-scale=1"> <!-- include the jquerymobile and jquery API files here --> <linkhref="css/jquery.mobile-1.4.5.min.css"rel="stylesheet"type="text/css"/> <scriptsrc="js/jquery-1.11.2.min.js"></script><scriptsrc="js/jquery.mobile-1.4.5.min.js"></script> </head>
<body> <!-- main page --> <divdata-role="page"id="home"> <!-- header --> <divdata-role="header"data-position="fixed"> <h1>Header content is here</h1> </div>
<!-- content --> <divrole="main"class="ui-content"> <p>Main content is here</p> </div><!--endcontent-->
<!-- footer --> <divdata-role="footer"data-position="fixed"> <h2>Footer text is here</h2> </div><!--endfooter--> </div><!--endofhome--> </body> </html>
Note the viewport in one of the meta. By setting the viewport attributes to content="width=device-width, initial-scale=1", the width will be set to the pixel width of the device screen.
A single HTML document can contain multiple "pages" that are loaded together by stacking multiple divs with a data-role of "page". Each "page" block needs a unique id that will be used to link internally between "pages" (href="#foo"). When a link is clicked, the framework will look for an internal "page" with the id and transition it into view.
Here is an example of a three"page" site built with three jQuery Mobile divs navigated by linking to an id placed on each page wrapper. Note that the ids on the page wrappers are only needed to support the internal page linking, and are optional if each page is a separate HTML document.
page 1 is the main page with id=home
page 2 is the about page with id=about
page 3 is the directory page with id=directory
For this exercise to work, theres an image named logo.jpg need to be prepared in the folder images. Your company logo or any low resolution image will do.
The complete source-code of the index.html file.
<!DOCTYPEhtml> <html> <head><title>Kerul.net Company Directory</title> <metacharset="utf-8"> <metaname="viewport"content="width=device-width, initial-scale=1"> <linkhref="css/jquery.mobile-1.4.5.min.css"rel="stylesheet"type="text/css"/> <scriptsrc="js/jquery-1.11.2.min.js"></script><scriptsrc="js/jquery.mobile-1.4.5.min.js"></script>
<!-- content --> <divrole="main"class="ui-content"> <p>This app provide info about the company.</p> <!-- provide a logo.jpg image in the folder images --> <imgsrc="images/logo.jpg"width="200"height="200"> </br> </div><!--endcontent-->
<!-- content --> <divrole="main"class="ui-content"> <p>Developer - kerul.net</p> <p> This is the a sample app developed using HTML for Kerul.net. The blog has been discussing programming since 2005. The company started publishing Android apps in the year 2010, and its apps among others are Malay Proverb Dictionary (Peribahasa) and m-Mathurat. Currently, it is working on the Windows Phone version of the apps. There are also Hijra of the Prophet Muhammad app in the Windows Phone store.
PHP, C#, and Java are also the programming languages that the blog is familiar with. </p> <ahref="http://kerul.net"class="ui-btn ui-icon-action ui-btn-icon-right ui-btn-corner-all"target="_blank"> go to kerul.net</a> </br> </div><!--endcontent-->
Make a Bootable ISO from OS CD DVD in a few minutes with a free software
How to make a bootable iso from OS CD/DVD (Works for Windows 10, 8.1, 8, 7, XP & other linux too)
For making bootable iso from OS CD/DVD you need the following things:
A valid windows CD/DVD media (e.g- windows xp, 7, 8, 8.1, 10, ubuntu 14). Remember - if the installation media is corrupted, then we cannot make the bootable iso.
An application called Windows Bootable Iso Creator. Download WBICreator.
Now watch the following tutorial.
Open the WBICreator application
Then follow the instruction of the following images. Now click Go for creating iso. Wait until 100% Complete.
Then the dialog box appears. Just click the Yes button. Now you get your iso.
I am choosing WBICreator application for making bootable ISO because it is very simple to use, free, lighter and faster than any others. But you can choose your own favourite application. Currently this application has no any updates.